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Bitmap file format
BASICS
Introduction
BMP is a native bitmap format of MS Windows and it is used to store
(virtually) any type of bitmap data. Most applications running under MS Windows
(MS DOS) and under other operating systems support read and write to BMP files.
The original bitmap format (used in Windows 1.0) was simple (fixed color
palette, no data compression, was created to support the most popular IBM PC and
compatible graphic cards in the use at this time). This format is now often
referred to as the original Windows Device Dependent Bitmap (DDB).
Support for a programmable color palette was added to both Windows and BMP in
Windows version 2.0, allowing user to store definable color data along with the
bitmap that used it. This type of bitmap is known as a Windows Device
Independent Bitmap (DIB). Programmable color palette, stored along
with the bitmap data, gave bitmap the ability to be device independent because
it could be shown on any device (any type of graphic card, printer, etc...). The
term "device independent" means that the bitmap specifies pixel color in the
form independent of the method used by a display to represent color. The default
filename extension of Windows DIB file is .BMP.
Support for RLE compression was added in Windows 3.0.
File types
There are four BMP formats:
- B&W Bitmap is monochrome and the color table contains only two
entries. Each bit in the bitmap array represents a pixel. If the bit is clear
(not set), the color of the first table entry is used. Else, if the bit is
set, the color of the second table entry is used.
- 4 bits-per-pixel Bitmap has a maximum of 16 colors. Each nibble (4 bits)
in the bitmap array represents a pixel. If the data byte for example has a
hexadecimal value of 0x27, the first pixel is then set using the second color
in the table entry and the second pixel is set using the seventh color in the
table entry.
- 8 bits-per-pixel Bitmap has a maximum of 256 colors. Each byte represents
a pixel. For example a hexadecimal value of 0x10 would represent that the next
pixel should be set using sixteenth index into the color table.
- 24 bits-per-pixel Bitmap has a maximum of 16777216 colors. Each byte
represents the relative intensities of red, green and blue colors.
Compression
Compression used in Windows DIB can be RLE4 or RLE8. RLE8 is run-length
encoding used for a 256 colors bitmap (8 bits-per-pixel) and RLE4 is run-length
encoding used for a 16 colors bitmap (4 bits-per-pixel). Formats are using two
modes: Encode and absolute. Both can occur anywhere in the bitmap.
DETAILS
Bitmap file structures
Each bitmap file contains a bitmap-file header, a bitmap-information header,
a color table array, and an array of bytes that defines the bitmap data.
- BITMAP FILE HEADER:
The BITMAP FILE HEADER structure contains information about the type and
size of a DIB file. struct tagBITMAPFILEHEADER {
WORD wType;
DWORD dwSize;
WORD wReserved1;
WORD wReserved2;
DWORD dwOffBits;
};
MEMBER |
DESCRIPTION |
wType |
Type of the file. Must be BM (string) = 19778 (dec) =
0x4d42 (hex). |
dwSize |
The size of the file (in bytes). |
wReserved1 |
Reserved - set to zero. |
wReserved2 |
Reserved - set to zero. |
dwOffBits |
Offset from the BITMAP FILE HEADER to the array of bytes
that defines the bitmap data. |
- BITMAP INFO HEADER:
The BITMAP INFO HEADER structure contains information about resolution,
compression, size and bit depth - number of colors used. struct tagBITMAPINFOHEADER {
DWORD dwSize;
DWORD dwWidth;
DWORD dwHeight;
WORD wPlanes;
WORD wBitCount;
DWORD dwCompression;
DWORD dwSizeImage;
DWORD dwXPelsPerMeter;
DWORD dwYPelsPerMeter;
DWORD dwClrUsed;
DWORD dwClrImportant;
};
MEMBER |
DESCRIPTION |
dwSize |
Size of BITMAP INFO HEADER structure (in bytes). |
dwWidth |
The width of the bitmap (in pixels). |
dwHeight |
The height of the bitmap (in pixels). |
wPlanes |
Number of planes for the target device. Must be set to
1. |
wBitCount |
The number of bits per pixel. Must be set to 1, 4, 8 or
24. |
dwCompression |
Specifies the type of compression
(BI
- RGB, BI
- RLE8, BI
- RLE4). |
dwSizeImage |
The size of image (in bytes). This member can be set to
zero if the bitmap data is not compressed (dwCompression
set to BI_RGB). |
dwXPelsPerMeter |
The horizontal resolution (in pixels per meter) of the
target device. |
dwYPelsPerMeter |
The vertical resolution (in pixels per meter) of the
target device. |
dwClrUsed |
The number of color indexes in the color table used by
the bitmap. If set to zero, the bitmap uses maximum number of colors
specified by the wBitCount. |
dwClrImportant |
The number of color indexes that are considered
important for displaying the bitmap. If set to zero, all colors are
important. | NOTE: Program should use the
information stored in the dwSize
to locate the color table.
- COLOR TABLE:
The color table contains as many elements as there are colors in the
bitmap. The color table is not present for bitmaps with 24 bits per pixel
because each pixel is represented by RGB (Red - Green - Blue) intensities in
bitmap data area. The colors in the table should appear in order of
importance. If all colors could not be shown on a selected device, the driver
can use the dwClrImportant
member to display the picture. struct tagRGBQUAD {
BYTE bBlue;
BYTE bGreen;
BYTE bRed;
BYTE bReserved;
};
MEMBER |
DESCRIPTION |
bBlue |
Relative intensity of blue component. |
bGreen |
Relative intensity of green component. |
bRed |
Relative intensity of red component. |
bReserved |
Reserved - set to zero. | NOTE: Color table is
stored in BGR format, not in RGB! For example, if the three byte sequence read
from the bitmap file is: 0x4a, 0x51, 0x06; then 0x4a describes blue, 0x51
green and 0x06 red intensity.
- BITMAP DATA
The bitmap data is array of byte values representing consecutive rows or
"scan lines" of the bitmap. Each scan line consists of consecutive bytes
representing the pixel in scan line in left-to-right order. The number of
bytes representing a scan line depends on the color format, resolution (width
in pixels) of the bitmap and bitmap compression. Each SCAN LINE MUST be (zero)
padded to end on a WORD (32 bit) boundary if bitmap is not compressed. Else,
if bitmap is compressed, each RUN MUST be aligned on a WORD boundary. The scan
lines in the bitmap are stored from bottom up. First line in the bitmap data
array represents the last line of the bitmap and the last line in the bitmap
data array represents the first line of the bitmap (i.e. bitmap is
flipped).
Bitmap compression
Bitmap data could be compressed using one of the three types of compression.
Type of compression used by the bitmap is specified in Bitmap Info Header
structure in the dwCompression member. dwCompression member can be set to one of
the following values:
-
BI - RGB
This means that the bitmap is actually not compressed. 1 bit per pixel and
24 bits per pixel bitmaps are ALWAYS using this type of compression. However,
4 bits per pixel and 8 bits per pixel bitmaps could use this type of
compression or BI - RLE compression.
-
BI - RLE 8
If the dwCompression member is set to BI-RLE8 (1), the bitmap data is
compressed using run-length encoded format for a 256 - color bitmap. This
format uses two modes: encoded mode and absolute mode. Both modes CAN OCCUR
ANYWHERE in the bitmap data.
ENCODED MODE
A unit of information in this mode consists of two bytes. The first one
specifies the number of pixels to be drawn using the color index in the
second.
ABSOLUTE MODE
In this mode a unit of information consists of two or more bytes. The
first one MUST be set to zero. 0, 1 or 2 in the second byte are representing
escape values.
ESCAPE VALUE: |
MEANING: |
0 |
End of line (EOL). |
1 |
End of bitmap (EOB). |
2 |
Delta. The two bytes following this escape value contain unsigned
values that represent the horizontal and vertical offset of the next
pixel from the current position. |
If the second byte is set to a value between 3 and 255 then it represents
the number of bytes that follow (each contains the color index of a single
pixel) and will be directly drawn.
Example:
Compressed data: |
Expanded data: |
03 04 |
04 04 04 |
0A 01 |
01 01 01 01 01 01 01 01 01 01 |
00 01 |
End of line (EOL) |
00 03 A7 B6 90 00 |
A7 B6 90 |
00 01 |
End of line (EOL) |
00 00 |
End of bitmap (EOB) |
-
BI - RLE 4
If the dwCompression member is set to BI-RLE4 (2), the bitmap data is
compressed using run-length encoded format for a 16 - color bitmap. This
format uses two modes: encoded mode and absolute mode. Both modes CAN OCCUR
ANYWHERE in the bitmap data.
ENCODED MODE
A unit of information in this mode consists of two bytes. The first one
specifies the number of pixels to be drawn using the color indexes in the
second.
ABSOLUTE MODE
In this mode a unit of information consists of two or more bytes. The
first one MUST be set to zero. 0, 1 or 2 in the second byte are representing
escape values.
ESCAPE VALUE: |
MEANING: |
0 |
End of line (EOL). |
1 |
End of bitmap (EOB). |
2 |
Delta. The two bytes following this escape value contain unsigned
values that represent the horizontal and vertical offset of the next
pixel from the current position. |
If the second byte is set to a value between 3 and 255 then it represents
the number of bytes that follow (each contains the color index of a single
pixel) and will be directly drawn.
Example:
Compressed data: |
Expanded data: |
03 04 |
0 4 0 |
0A 01 |
0 1 0 1 0 1 0 1 0 1 |
00 01 |
End of line (EOL) |
00 03 A7 B6 90 00 |
A 7 B 6 9 |
00 01 |
End of line (EOL) |
00 00 |
End of bitmap (EOB) |
EXAMPLE
Pictures:
Click the stop
thumbnail or stripes
thumbnail to download set of 8 pictures in various formats.
Program:
Click the wBMP
thumbnail to download executable version and the source code of the wBMP
program. wBMP can be used to get various information from the given bitmap file
(look at the text dump example below). For details, download wBMP and at the
console prompt try typing wBMP and wBMP /?.
Example:
Text dump of the sample bitmap ("STOP_32x32x2_RGB.BMP" - can be downloaded by
clicking the stop
thumbnail): BITMAP FILE HEADER:
===================
File name: "sample.bmp"
Image type (decimal): 19778
Image type (string): "BM"
Image file size: 190
Reserved 1: 0
Reserved 2: 0
Byte offset from BitmapFileHeader structure to actual data: 62
BITMAP INFO HEADER:
===================
BitmapInfoHeader structure size: 40
Bitmap width: 32
Bitmap height: 32
Number of planes: 1
Number of bits per pixel: 1
Compression type: 0 (BI_RGB = No compression)
Size of image: 128
X pixels per meter: 0
Y pixels per meter: 0
Number of color indexes used: 2
Number of important colors: 2
WIN3 COLOR TABLE:
=================
Num. Blue Green Red Unused
--------------------------------------------------------
0. 0x00 = 0 0x00 = 0 0x00 = 0 0x00 = 0
1. 0xff = 255 0xff = 255 0xff = 255 0x00 = 0
BITMAP DATA (TABLE - INDEX):
============================
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1
1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1
1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 1 1 1 1 0 0 0 1 1 0 0 0 1 1 1 1 0 0 1 1 0 0 0 0 0 0 1
1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 0 0 0 0 1
1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 0 0 0 0 1
1 0 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 1 1 0 0 0 1
1 0 0 0 0 1 1 1 0 0 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1
1 0 0 0 1 1 1 0 0 0 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1
1 0 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1
1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1
1 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1
1 0 0 0 0 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 1 1 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1
1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1
1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1
1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
BITMAP DATA (RAW - RGB):
========================
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
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